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Accessibility

QUOTA CORE & QUOTA OVERLOAD

Last Updated: September 6, 2026

Both apps are built with native SwiftUI and are being tested with iPhone accessibility features before public release. The goal is a workout flow that remains understandable without relying on small text, color alone, sound alone, or memory of an earlier screen.

Readable text

Native text styles support the iPhone text-size setting throughout the core flows. Key workout labels use scaling and single-line treatment where space is constrained.

Meaning beyond color

Selection, completion, rest, sync, and warning states use words, shapes, symbols, or values in addition to color.

Direct controls

Workout actions use labeled buttons and toggles with deliberate touch targets. Sound and haptic feedback supplement visible state rather than replacing it.

VoiceOver context

Major controls include labels, values, and hints for progress, timers, equipment selection, set controls, exercise review, and destructive actions.

Current testing status

Accessibility work is still in progress during private testing. Dense set tables, exercise browsing, long movement names, larger Dynamic Type sizes, VoiceOver ordering, Live Activity presentation, and the smallest supported iPhone layouts remain active QA areas. This page does not claim complete conformance with a particular accessibility standard.

Using system settings

Text size, Bold Text, Increase Contrast, VoiceOver, and other display or interaction settings are controlled in iPhone Settings. Notification sounds and haptics are optional; visible timers and status text remain available when sound or haptics are disabled.

Report a barrier

Accessibility reports are treated as bug reports. Please include which app you used, the screen or exercise, your iPhone and iOS version, the accessibility settings or assistive technology involved, and what prevented you from completing the task.

Accessibility feedback

Email support@novobuild.net. Accessibility reports are prioritized.